Playground

Acoustic Playground

Enable audio, scroll the test surface and tune every parameter in real time. The generated code reproduces your configuration exactly.

Parameters
Odors
idle

↓ Scroll inside this panel. Slow and fast gestures produce different emissions.

§01

Kinematic sampling

Calibration segment 1 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§02

Velocity smoothing

Calibration segment 2 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§03

Threshold gating

Calibration segment 3 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§04

Throttle strategy

Calibration segment 4 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§05

Tonnage mapping

Calibration segment 5 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§06

Odor selection

Calibration segment 6 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§07

Voice allocation

Calibration segment 7 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§08

Resonance shaping

Calibration segment 8 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§09

Envelope release

Calibration segment 9 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§10

Scheduling lead time

Calibration segment 10 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§11

Polyphony ceiling

Calibration segment 11 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§12

Deterministic replay

Calibration segment 12 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§13

Reduced motion policy

Calibration segment 13 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§14

Autoplay compliance

Calibration segment 14 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§15

Visibility gating

Calibration segment 15 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

§16

Telemetry export

Calibration segment 16 of 16. Each pixel scrolled here is sampled, smoothed and evaluated against the active acoustic profile.

Odor
—
Tonnage
—
Velocity
—
Pitch
—
Emission log
  1. No emissions yet. Enable audio, then scroll the panel.
Generated code
import { createEmitter } from "@puejs/core"; const emitter = createEmitter(element, {  preset: "organic",}); // Audio requires a user gesture.button.addEventListener("click", () => emitter.start());